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Weapon Forge system.

  This is one possible “grass” method to cover the fact that we are directly selling weapons. Instead of selling weapons in the shop, we create a new weapon forging system. The weapon forge would be...

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Fame 2.0

Note: Old concept of fame (which was added and removed depending on furniture) will be renamed “Shop Decoration level”, this is an internal summed internally and displayed as a happy face in the shop...

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Soul System

Soul System Modelling Assumptions: Does not account for initial free roll (formation of first champion specific soul). This will be a large contributing factor in the randomness and player flexibility...

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Normal Transaction system 1.0

Each Individual NPC needs to have (Store in CSV) Tolerance: How much over normal price the NPC will accept R_Factor : how relationship effects trade. Most likely ==1 NPC Dialogue Influence Factor: How...

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Shop Decoration system

Star system: Every decoration item will have a “Star” Value, eg, 3 star wall paper, 5 star statue, 8 star decoration etc.   The shop edit interface, sale interface will display the sum of the number of...

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TMJ action game description

TMJ is a 3D action roleplaying browser game set in the mythical universe of “Journey to the West”. You play as a powerful hero set to bring peace in a world of turmoil, corruption and ravaging ancient...

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Thoughts on ChinaJoy 2016

ChinaJoy 2016 is the biggest gaming convention in China this year. ChinaJoy is actually composed of two conventions: The expo for the players “dubbed B2C”, this area is packed with extremely large...

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Thoughts on Sous Vide Cooking

I’m getting started with sous vide cooking. The biggest reason for me to taking on this type of cooking is to reduce cooking times at home (and to cook more at home). Ideally I want the meals ready for...

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My Kickstarter Video Project Plan

Project purpose: A Video-game studio wants to test out a new gameplay concept to see if it is worthy of full production funding. They will create a shareable-video about the gameplay concept for less...

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